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Kayo

Kayo - Driving Engagement Through Personalisation

Kayo is Australia's largest sports streaming service. During DAZN's acquisition, I redesigned the TV onboarding and favourites experience to reduce setup time and increase personalisation adoption.

Role

Senior Experience Design Consultant @ Thoughtworks

Client

Kayo (Owned by DAZN)

Project Length

10 Weeks (2025)

🔒 NDA

Visual designs are confidential. This case study documents my approach, decisions, and validated impact.

Kayo - Driving Engagement Through Personalisation

Kayo is Australia's largest sports streaming service. During DAZN's acquisition, I redesigned the TV onboarding and favourites experience to reduce setup time and increase personalisation adoption.

Role

Senior Experience Design Consultant @ Thoughtworks

Client

Kayo (Owned by DAZN)

Project Length

10 Weeks (2025)

🔒 NDA

Visual designs are confidential. This case study documents my approach, decisions, and validated impact.

Kayo - Driving Engagement Through Personalisation

Kayo is Australia's largest sports streaming service. During DAZN's acquisition, I redesigned the TV onboarding and favourites experience to reduce setup time and increase personalisation adoption.

Role

Senior Experience Design Consultant @ Thoughtworks

Client

Kayo (Owned by DAZN)

Project Length

10 Weeks (2025)

🔒 NDA

Visual designs are confidential. This case study documents my approach, decisions, and validated impact.

Impact Summary

The challenge

Kayo's TV onboarding required 5+ minutes of D-pad navigation to set up favourites, causing most users to skip personalisation entirely. This meant they received generic content recommendations instead of personalised experiences, reducing engagement during critical live sports moments.

My Focus:

I owned the complete TV onboarding and favourites experience, designing both an improved TV-only grid interface and a QR code solution that allowed users to switch to mobile for faster setup.

Validated Outcomes:

  • Reduced favourites selection time from 5 to 3 minutes in user testing (40% improvement on TV-only flow)

  • "Overwhelmingly positive" feedback from 44 remote testers on QR code mobile handoff concept

  • Delivered production-ready designs for onboarding, favourites, settings, and program guide during DAZN integration period

Context and Constraints

The Situation

In 2025, DAZN acquired Kayo and needed to integrate the platform while proving the value of the onshore Australian team. The mobile app had recently been redesigned by an agency, but the TV experience was lagging behind and needed to catch up with the new brand direction.

Key Constraints:

  • Tight timeline to complete TV rebrand before broader DAZN integration

  • Development resources focused on other priorities during design phase

  • Limited direct user research access - relied on third-party testing company

  • Unreliable baseline analytics due to tracking issues and low feature adoption

My Role

I worked as a senior IC designer on a multi-designer team that included Thoughtworks consultants and Kayo internal staff, with a principal designer providing strategic oversight.

I Owned:

  • Sign up, sign in, profile switching, settings user journeys (excluding payment)

  • Favourites redesign (TV interface + mobile handoff strategy)

  • Smart menu personalisation logic

  • Competitive analysis across streaming platforms

I Collaborated:

  • Program guide adaptation from mobile to TV

  • Sports page updates for new brand guidelines

  • FIFA Club World Cup 2025 promotional content

  • Weekly design critiques with the full team

  • TV design system

10 weeks to rebrand TV experience

Third party user testing only

Unreliable baseline analytics

The Problem

Low Favourites Adoption

Very few Kayo users set up favourites despite this being critical for content discovery. Without favourites, Kayo's personalization system couldn't effectively surface relevant content, leading to generic home page experiences and reduced engagement.

Why Users Weren't Setting Favourites

  1. TV input is slow
    Remote control navigation made selecting favorites frustrating. Users had to navigate through three layers of horizontal scrolling menus (Sport → League → Team), taking 5+ minutes to complete.

  1. Timing conflict
    Many users sign up or reactivate their accounts just as live games are starting. The current onboarding forced them to choose between setting up their account properly or skipping setup to watch the game immediately.

  1. Unclear value
    Users didn't see how favourites improved their experience, so the effort felt unrewarded. The home page looked the same whether they set favourites or not.

Business impact

  • Users received generic home page experience instead of personalised recommendations

  • Content discovery relied on manual search rather than intelligent surfacing

  • Kayo's personalisation investment went underutilised

  • Users had weaker engagement overall, making it harder to retain them during off-season periods

The Stakes

Kayo experiences high seasonal churn - users in Australia primarily watch AFL, Rugby, Soccer, or F1. When their sport isn't in season, many deactivate their subscription until it returns. In an era where personalised content drives platform engagement (Netflix, Disney+, Stan all use prominent personalisation), Kayo needed to both increase favourite adoption rates AND make personalisation visibly valuable to justify the user's effort.

What I Discovered Through Competitive Analysis

I audited Apple TV, Disney+, Hulu, Stan, Netflix, and Amazon Prime to understand how competitors approached this problem.

Key Findings

  • All competitors use some form of preference tracking in their onboarding

  • Most embed personalisation into the onboarding rather than treating it as optional

  • Only 1 competitor allowed users to skip preference selection in under 10 remote clicks

  • No competitor was using cross-device handoff for preference collection

My Approach

Speed over completeness

Get users to content fast. Allow them to skip setup and return later, every second of onboarding is a second not watching the game they came to see.

Leverage what already works

The mobile team recently redesigned the favourites experience with good results. Don't reinvent, adapt and enhance.

Embrace multi-device reality

Most users have their phone within arms reach while watching TV. Use this instead of fighting it

Key Design Decisions

Get users to content fast. All them to skip setup and return later, every second of onboarding is a second not watching the game they came to see.

Grid menus + Search

I replaced the three-layer horizontal scrolling menu (Sport → League → Team) with a searchable grid interface. This reduced the number of D-pad button presses by approximately 70% and made scanning options significantly faster.

Rationale:

  • Horizontal scrolling on TV is painfully slow

  • You can only see 5-7 items at once

  • Each item requires 1 D-pad press to navigate

  • There's no spatial memory - items flow linearly

  • Users can't scan ahead to see what's coming

Grids

  • Allow users to see 12-15 items at once

  • Navigate in two dimensions (up/down, left/right)

  • Scan visually before navigating

  • Use search to jump directly to specific teams

Horizontal scroll menu
select sport -> select series -> select team

Grid menu
with QR hand off, categories, and smart menus

Grid menu
with search bar open

Low fidelity wire frames of the old select favourites menu VS the new version.

QR code handoff to mobile experience

I introduced a QR code during TV onboarding that takes users to the mobile app or mobile web, where they can complete favourites selection using a touch interface.

Rationale:

  • Users are most likely to sign up/reactivate just as a game starts

  • Allowing them to set up on mobile while the game plays in the background solves the timing conflict

  • The mobile favourites flow was already well-designed - why not use it?

Technical Consideration:

QR codes are acceptable for non-payment flows. I positioned this as a convenience feature, not a required step, which kept it within acceptable security boundaries.

When I'm coming back to Kayo for a game that's starting, being able to set this up on my phone while the game plays is much better.

User tests

TV to mobile hand off. Scan the QR code with your mobile and it opens your Kayo App if its downloaded. If not it will open the mobile web experience

Smart Menu Prioritisation

I designed contextual menu logic that surfaces relevant sports and teams based on user context, reducing the need to search through the full catalog

Prioritisation Logic:

  1. Watch history - if the user has previous viewing data, show related content first

  2. Seasonal relevance - surface sports currently in season

  3. Live/upcoming - prioritise games happening now or soon

  4. Popular content - show widely-watched sports/teams

This Means:

  • Returning users see familiar content first

  • New users during AFL season see AFL prominently

  • Users arriving during live games see those games surfaced

  • Even without favourites set, users get somewhat personalised content

This approach reduces dependency on manual setup while still encouraging users to explicitly set favourites for better personalisation over time.

Flow chart to illustrate the how the smart menus order themselves based on information we have about the customer.

Design Process

Fast-paced, Iterative Approach

Over 10 weeks, I worked on multiple features in parallel using a rapid cycle: 1-2 days research and design per feature, Thursday team critiques, refinement, then move to the next feature.

Parallel Work Streams

The Gantt chart shows the reality: multiple features in flight simultaneously. While I owned onboarding, favourites, and settings, I was also collaborating on program guide, sports pages, and FIFA Club World Cup promotional content.

Overview of the project and the different streams of work and features undertaken during the 10 week project.

Asset Redesign

The recent brand refresh for mobile redesigned how content cards of sports, matches and shows were designed. For my first two weeks at Kayo, I redesigned content cards for sports, collecting and preparing assets to create a sport template. I assisted on the NFL and then used the same process to complete teams from the AFL.

Weekly Feature cycles

Kayo's TV experience was lagging behind, in an effort to catch up to initial timelines the designers split the TV features up with the goal and aim to finish 1 feature per week.

Monday

  • Research

  • Competitor analysis

  • Internal data review

Tuesday

  • Research continues

  • Low fidelity design

  • Design refinement

Wednesday

  • Design refinement

  • Prep for design critique

Thursday

  • Design critique

  • Review feedback

  • Make design changes

Friday

  • Hi fidelity designs

  • Design prototype

  • Fortnightly design presentation

The FIFA Club World Cup

A few weeks into my time at Kayo the design team as a whole needed to switch gears and prepare for the upcoming FIFA Club World Championship. Due to the recent acquisition of Kayo by DAZN, Kayo gained rights to air the live games. Kayo was given artistic licence to create their content cards within the FIFA guidelines. It was important that we took this opportunity to show the skills of the internal design team during the acquisition

Testing and validation

User Testing Approach

We partnered with a third-party user research company to conduct remote, unmoderated testing. This approach allowed us to test with a large sample size (44 users) within our compressed timeline and budget constraints.

Testing Method

  • Remote unmoderated sessions

  • Users received Figma prototypes on their own devices

  • Screen recordings captured interactions and verbal feedback

  • No live facilitation - users explored naturally

TV Onboarding:

  • Dropped social media features (following teams Instagram-style)

  • too complex for D-pad interaction

  • Simplified some filtering options to reduce navigation depth

  • Adjusted image aspect ratios and sizes for TV viewing distance

QR Code Concept Validation:

  • We explained the QR code concept but couldn't test the actual device handoff

  • Asked users to rate the concept and provide feedback

  • Measured their stated intent to use it

32 out of 44 testers (73%) positively responded to the favourites QR code, the other 12 (27%) remained neutral

What We Couldn't Test

  • Cross-device handoff flow (would require real backend integration)

  • Smart menu algorithm effectiveness (would require real viewing history data)

  • Long-term adoption and retention (would require shipping and tracking)

Testing limitations

Due to prototype constraints, we couldn't test the actual device handoff - only the concept. However, 44 users providing consistent positive feedback on both the TV grid interface and QR code concept gave us confidence the redesign would meaningfully improve the experience.

Key findings

Grid Menus

Time Reduction:

  • Old horizontal scroll method: Average 5 minutes to select first favourite

  • New grid + search method: Maximum 3 minutes to select first favourite

  • 40% reduction in task completion time

Important caveat: The baseline 5-minute metric came from Kayo's existing analytics, which the PM acknowledged had reliability issues due to tracking gaps and low feature usage. However, the relative improvement in testing was consistent across all 44 users.

User Sentiment:

Users found the grid interface "much quicker than before" and appreciated being able to see more options at once. The search functionality was particularly valued for users looking for specific teams.

QR Code Reception:

Strong positive reaction to the QR code concept. Multiple users said: "When I'm coming back to Kayo for a game that's starting, being able to set this up on my phone while the game plays is much better."

Users Liked:

  • Ability to continue watching while setting up on phone

  • Faster input using touch vs. remote

  • Familiar mobile interface

Users Questioned:

  • "Will my favourites sync immediately?"

  • "Can I switch back and forth between devices?"

Smart Menu Effectiveness

Mixed results based on user type:

  • Strong engagement for team-focused sports (AFL, Rugby, NRL) - users quickly found their teams in the featured menu

  • Weaker engagement for individual sports (Golf, Tennis) - users still needed to search or navigate categories

Learning: Smart menus work best when user preferences are predictable and categorical (team allegiances) vs. more fluid preferences (individual athletes).

What I delivered

Design Deliverables

Onboarding Experience (TV)

Complete end-to-end flow optimised for remote control navigation:

  • Sign up process

  • Sign in flow

  • Profile creation and switching

  • Settings interface

  • First-run experience connecting to favourites

Favourites Experience (Cross-Platform)

Redesigned favourites system addressing the core adoption problem:

  • Grid interface replacing horizontal scroll menus

  • Search functionality for quick access

  • QR code integration for mobile handoff

  • Smart menu personalisation logic

  • TV-optimised and mobile-optimised versions

Strategic Contributions

Beyond execution, I defined key aspects of the personalisation strategy:

  • Cross-platform favourites sync approach

  • Smart menu prioritisation algorithm
    (viewing history → seasonality → live games → popular)

  • Framework for adapting mobile patterns to TV constraints

Design System Contributions

Added TV-specific patterns to the shared Figma library:

  • Favourites carousel component

  • Grid layout patterns optimised for TV resolution

  • Remote control focus states and selection indicators

  • QR code component with multiple styling options

  • Responsive layout specifications

Collaborative Work

Contributed to broader team efforts:

  • Program guide: Adapted mobile designs for TV remote navigation

  • Sports pages: Applied new brand guidelines to existing layouts

  • FIFA Club World Cup 2025: Created promotional banner images and match cards as tournament progressed

Research and Analysis

  • Competitive analysis across 6 streaming platforms (Apple TV, Disney+, Hulu, Stan, Netflix, Amazon Prime)

  • Interaction pattern documentation

  • Design specifications for development handoff

Constraints Navigated

Timeline pressure:

Worked within compressed 10-week timeline during DAZN acquisition period. Prioritised core onboarding and favourites features over nice-to-have enhancements.

Stakeholder alignment:

Balanced PM preference for white QR code against brand consistency (green). After team polling showed slight preference for green, ultimately deferred to accessibility priority and went with white.

Technical Constraints:

Designed within TV platform limitations:

  • No keyboard input - all text entry via D-pad

  • No touch gestures - only directional navigation + select

  • Larger viewing distance requires different sizing and spacing

  • Focus states must be extremely clear for usability

Limited research access:

Relied on third-party testing rather than direct user research due to budget and timeline constraints. Compensated by conducting thorough competitive analysis and leveraging existing mobile research.

Current Status:

Designs were production-ready and handed off to development during the broader DAZN integration period. Implementation status is unknown

Impact and Next Steps

Validated Through Testing

Our work with 44 remote testers provided strong validation

Time Improvement

Reduced favourites selection time from 5 minutes to 3 minutes maximum using the TV-only grid interface (40% improvement).

User sentiment

"Overwhelmingly positive feedback" on mobile-to-TV favourites sync via QR code. Users particularly valued being able to set up favourites on their phone while watching a game.

Cross platform validation

Strong results for the favourites carousel on team-based sports (AFL, Rugby), with weaker but still positive results for individual sports (Golf, Tennis).

Success Metrics We Designed Against

If this work shipped, these are the metrics I'd recommend tracking to measure success:

Adoption Metrics

  • % of users who select at least 1 favourite during onboarding

  • Time to complete favourite selection (target: < 3 minutes)

  • Cross-platform adoption rate (% using mobile vs. TV to set favourites)

Engagement Impact

  • Hours watched: users with favourites vs. without favourites

  • Return visit rate during off-season for users with vs. without favourites (addressing seasonal churn)

  • Home page engagement: selection of personalised content vs. generic content

Personalisation Validation

  • Personalisation engine utilisation (% of users with active personalisation)

  • Content diversity (are users discovering new content through smart menus?)

  • Return visit rate and frequency

Business Goals We Addressed:

  1. Whether we actually improve

  2. Whether favourites meaningfully impact engagement

  3. Whether personalisation drives retention during off-season churn

The metrics validate:

Kayo's Primary KPI:

Time spent watching content (not navigating menus) Our work directly addressed this by:

  • Reducing setup friction from 5 to 3 minutes

  • Creating faster paths to relevant content via smart menus

  • Enabling users to set up while watching via mobile handoff

Secondary Goal:

Increase favourite adoption Our redesign specifically targeted the low adoption problem by:

  • Making TV interface faster (grid vs. horizontal scroll)

  • Providing alternative method (mobile handoff)

  • Making value visible (smart menus show how favourites improve experience)

Political Goal:

Demonstrate onshore team value during acquisition By delivering validated, production-ready designs during DAZN integration:

  • Showed local team could execute strategic work

  • Validated designs through testing (44 users)

  • Maintained timeline despite acquisition pressures